#include "Object.h"

Object::Object()
{
	m_Sprite = new CSprite();
	m_nAndr = 0;
	m_nmovedCame = 0;
	ID = 0;
	m_bIsfinish = true;
}

Object::~Object()
{
	m_Sprite = NULL;
}

void Object::LoadSprite(LPD3DXSPRITE l_s)
{

}

void Object::Render()
{

}

void Object::Next()
{

}
void Object::Update(int DeltaTime, int moveCame)
{

}